reptomancer. Between the addition of A17 and Reptomancer's promotion, the strategy was to fight elites instead of hallway fights to avoid Reptomancer. reptomancer

 
Between the addition of A17 and Reptomancer's promotion, the strategy was to fight elites instead of hallway fights to avoid Reptomancerreptomancer  (not Ethereal

) Call me with up to 10 [ [ name ]]. A Streamline+ that doesn't scale. A20 makes a big difference - you need a solution for all the Act 3 bosses, so Relics/Rares more likely to. Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. Nice defense with a little draw. Darth Craig. I almost 1 hit it with my current build. If you dont have either avoid as many elites as possible and pray you dont have to fight it, otherwise you're fucked. Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. She can suck a big one. Is this a replacement/a new enemy on the third floor? what does it do if you don't just kill the knife minion over and over? it was a minor shock to seeI had what I thought was a terrific Defect turtle deck that made heavy use of echo. Then it proceeds to summon minions ( I hate this mechanic. Silent loves fat decks, with plenty of mitigation and slow damage, while GF can only be played when you have drawn all your deck, so late in a fight. Custom Mode is a game mode unlocked by playing a Daily Climb. Wiki link. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Reptomancer is lethal. Card draw is key to the Silent, this relic works really well on her. A20 makes a big difference - you need a solution for all the Act 3 bosses, so Relics/Rares more likely to. Orrery vs. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. You can have a deck that wins against Champ, but die to Book of Stabbing. 32) Practically does nothing. Reptomancer (along with every other elite) is basically a check to make sure you deck can do something specific. An upgraded bowling bash with two enemies hits for 20x2 in wrath, that's really good in hallway fights. Society for Science & the Public proudly announces the top 300 scholars in the Regeneron Science Talent Search 2020, the nation’s oldest and most prestigious science and math competition for high school seniors. It's not that rare at all that your deck is pretty good at killing the boss but would get screwed by one specific elite - BoS kills decks that couldve beaten the champ with slow scaling decks, reptomancer is another obvious outlier example. On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. Then she no longer started showing up in the easy pool. The same elite can appear multiple. New comments cannot be posted. Bag of Marbles Common Relic. ) Call me with up to 10 [ [ name ]]. I think she was buffed upon being promoted to an Elite, though. Centennial puzzle active. One of the Reptomancer’s attacks also has a weakening. Reptomancer hitting for 50-75, Lifelinked slimes all attacking at once, Taskmaster/slavers doing their final attack and you critically have to kill the back slaver on this turn, Nemesis starts attacking turn 2, etc. 39. One of my favorite brands, personally. It used to be +2 enemy strength, and that's just brutal. But then one enemy will just wreck my face like it's nothing. Consider 3 if your deck is good at killing the knives. Silent’s cards offer a lot of flexibility, making her a powerful character to experiment with deck synergies. Now reptomancer on the other hand, is scary AF. Dude I specifically avoid Elites in Act III almost entirely because of her. The Reptomancer feels like she should be an event fight, like the Red Mask Bandits. Elite Monsters and Bosses Guide. Dead Branch + Corruption has been the most broken combo in the main branch for a long time, and can be further bolstered through the various Ironclad exhaust support options (Feel No Pain, Dark Embrace, ect. I have had a lot of runs that probably would have survived the act 3 boss gauntlet on A20 but they got rekt by repto ReplyThe vast majority of the time, you pick this card is because you already have a good shiv deck, or a high draw low cost deck. Option 1: Leave, gain nothing. She also cannot summon more than 3 times in a row, so if you kill daggers. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. By Sampstra Games and 1 collaborators. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. I just discovered that this enemy known as the "Flame Berserker" existed in the beta branch as an act 3 hallway fight but never made it to the final…Your average run looks more like 50/30/20 give or take depending on leftover strikes, leftover damage commons from act 1, some late aoe for reptomancer, cards that both deal damage and block (crippling loud, shockwave, etc. This means you need to act as if you’re fighting all three of them, respecting their mechanics as you make the final adjustments to your deck. Winning a run in each Ascension will unlock the next Ascension for that character only. Business, Economics, and Finance. Since fights become much easier after one enemy dies, AOE isn't actually that important for very many fights in the game. wingedespeon • 7 mo. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Weekly Patch 54: Loop Fixed issues where some monsters dealt the incorrect damage with Philosopher's Stone on turn 1. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Reply. Why do you have an empty space when burning blood should be? 7. Battle Hymn Watcher Uncommon Power. 2020 Regeneron STS Scholars. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. Jaw worm group: test your ability to block early and kill quicklyConsidering it in act 1: Generally strong against Laga, Nob, and Sentries. 178K subscribers in the slaythespire community. But for that 1000 cuts is almost as good, and in some cases better. In this case, it's checking whether your deck can consistently. Notes on fighting Reptomancer: Step 1: Crank up the music. The thing about dagger spray I'd argue is that it maintains better relevancy through act 2 and 3 due to the aoe burst it provides (think act 2 elites, act 2 bosses, reptomancer, many act 2/3 hallways, awakened one). Her ability to summon Daggers quickly, especially on high Ascension levels, makes her a formidable opponent. Reptomancer fight is there to inform you that you. I don't think it's necessary, double playing it against Slavers or Reptomancer should pretty much clear the board with the first batch of orbs being evoked by the 2nd. Some people prefer lighter stuff, but in my opinion a good Lagavulin beats out any competitors. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a. This card feels broken against Donu/Deca, but I very rarely die from that fight if I've already killed one of them, so it doesn't actually matter much. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. Absolutely annihilates Act 1 and is incredibly good in Act 2 due to the AoE elites. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. ago. I also love it in a Dead Branch run, though Silent + Dead Branch wins for a thousand reasons. )It's also often too slow a strategy against some hard-hitting enemies like Reptomancer in Act 3, and can be difficult to put into play without taking high damage. Focus the two first daggers first, you should be able to kill either both knives turn 1 or mostly kill both of them. Furthermore, most hallway fights won't last longer than 3-5 turns, so for most hallway fights this is an energy relic with no downside. See moreDaily Discussion/Debate #147: Reptomancer + 2 Daggers. We fused card games and roguelikes together to make the best single player deckbuilder we could. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. In my opinion: 1) Gremlin Mask: a STATIC annoyance it doesnt get any worse. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. If this shows in reward screen, that is great! I will consider buying this from store, because it really helps a lot in those difficult fights. I don't think I've ever actually been able to use Omega effectively. Pretty top-shelf but worth every penny. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Society for Science proudly announces the top 300 scholars in the Regeneron Science Talent Search 2021, the nation’s oldest and most prestigious science and math competition for high school seniors. ) She slaughtered me. At the very least electrodynamics will front load your AoE and make sure any current and further spawned enemies are dealt with swiftly. I have created a guide that explains how different monsters and bosses behave and how to use that to your. Repulse: Shuffles 2 Dazed into the draw pile. Then better for Act 4, yeah, I'm handing it to Cleat. Gremlin Leader can only have a maximum of 3 Gremlin minions at a time. Ancestor_Anonymous • 22 days ago. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a. It used to be +2 enemy strength, and that's just brutal. However, one also appears in Act 2's Colosseum Event alongside a Taskmaster, provided the player opts to fight. enemies that have front loaded damage such as, slavers, snake plant, and shelled parasite hit for a large amount of damage the very first turn. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. On the other hand powers are generally more impactful than either of those. Please nerf that. Maybe tone it down just a tad and it'll be perfect. Hardware components: Webcam, Logitech® HD Pro:Even then, you have to considerably modify your deck to make it work, meaning that it will often be a Wound in your hand. There's your answer. Always uses Taunt every 4 turns. Shuffle a Daze into your draw pile. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. At the start of each combat, this card will be in your hand. Repto finna get a lay or two and ain't about drama. Usually alpha-Omega isn't the best option. Honestly Reptomancer is a pretty good reality check for Act 3. ) Another way of looking at it is that this event is a strictly worse Calling Bell, and that's also not a great. . It's a mammoth fight at Bobs party - but Baradun is having some issuesVLDL MAIN CHANNEL HERE: ON PATREON - I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. Wokebirb + Chosen. Let gremlin #1 hurt you to proc puzzle. You cannot hack an enemy that's currently hacked; in other words, you cannot "chain hack" an enemy but must wait for the first hack to expire first. It's pretty solid in act 1 and act 2, and it is still quite good in reptomancer fight in act 3. If you have Akabeko, this combo will make Act2 a bit easier, most fight in this Act need AoE. • 4 yr. The only way I can see to beat her is to take out her daggers as fast as possible, probably using whirlwind or something similar. Monsters are the ”basic enemies” of Slay the Spire, and landing on their icon on the map will incur a battle with one or more, depending on the floor. It gives you 1 common, 1 uncommon, and 1 rare relic. Ritual dagger benefits from no such downsides. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Yeah. Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensions. At the start of your turn, gain Energy and increase this gain by 1. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. 2) Hungry Face: One time and its over. Also barricade and blur are simply stronger ways to carry over, albeit less consistent. Akabeko Common Relic. According to the wiki, Reptomancer debuted in weekly patch 33. 02:46 Watch 02:46 Spider-Man 2 Premiere - The Loop Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. Hot damn if this relic isn't just amazing. Your deck may be a little wonky afterward, but the speed at which a Pandora's Box deck becomes strong is a lot faster than the speed at which a starter deck becomes strong. $12. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. Lantern Common Relic. This relic can be triggered on an X card, so long as it consumes 2 or. Fire breathing in play. Reply SageDraco. The biggest problems with this is that most of the Silent's defensive strat gives low amount of block (compare to Ironclad and you can see the difference) but has some other perks to go with it (such as cards like backflip, gives only 5 block (8 when upgrade) but. As a result, experienced STS players may find the adjustment difficult. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . I was also lacking draw outside offering (which was also an issue in that fight because 6 HP is a lot when you only have 20 HP and draw into a pain which damages you more). 25. Good question provided you have achievement of killing heart as Defect. ago. Many Silent decks don't pack a lot of frontloaded damage despite her starting relic. Spire Growth being a regular Act 3 enemy that does not put statuses in your deck!) The Corrupt Heart So it's good even with no interaction. Pierre-Gilles de Gennes introduced (and named). One of the awkward boss relic, its value has high variance yet still have a minor drawback. Especially when you add some edge-case possibilities like being somewhat low-ish on HP, but having Pantograph. If rares were always better than uncommons which were, in turn, always better than commons, then Black Star would be far worse than Calling Bell. Ice Cream Rare Relic. The thing about dagger spray I'd argue is that it maintains better relevancy through act 2 and 3 due to the aoe burst it provides (think act 2 elites, act 2 bosses, reptomancer, many act 2/3 hallways, awakened one). I would even take All Out Attack and upgrade it just to tackle Reptomancer (or more probably, against Gremlin Leader and Tri Slavers in Act 2). The Reptomancer feels like she should be an event fight, like the Red Mask Bandits. Between the addition of A17 and Reptomancer's promotion, the strategy was to fight elites instead of hallway fights to avoid Reptomancer. One of my favorite relics, it's really strong against monsters that don't hit hard. In reptomancer, it's when repto dies. Definitely not balanced. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. An unappreciated utility of this relic is also that it’s great with high cost Powers or skills like [ [Echo Form]]. Dallium • 4 yr. A18 on ironclad right now, mostly play clad. Really useful source of AoE damage in Act I and II. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Or even Reptomancer can kill you turn 2 if you don't have enough card draw or AOE attack There are certain elites or bosses that I have to always consider when climbing because the enemies are relentless, and there are elites or bosses who I consider "the worst of the 3". So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Every time you play 3 Attacks in a single turn, gain 4. Same with the Act 4 elites. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . • 4 yr. Attacks: Attacks upgrade at A2+. Gremlins leave so you skipped #2 & #3. Derived from the word reptile, reptation suggests the movement of entangled polymer chains as being analogous to snakes slithering through one another. Slavers: 3, blocks attack when you're vulnerable/entangled (once again, also depends on your deck) Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer. Turns defense into a bit of offense. Can't go wrong with 2 or 3 in your deck. ReplyI would be really scard of Reptomancer if I can't kill the daggers efficiently, and the solution is literally any AOE card. 12 (16) AoE is FAT on Watcher. Except not, it's insanely boring. When they are defeated, they will drop coins, a selection of three cards, and sometimes a potion . The passive block that this grants is usually enormous by the end of the run. And Act 2 is the most brutal Act, we all know that. One of the Reptomancer’s attacks also has a weakening. Immolate would be the best aoe, but something like conclude+ would work well too. Add a Burn into your discard pile. was a California State. I've tried reading guides, following recommendations on how to select cards, and can have really killer decks that are letting me survive Act 3 enemies with full health at the end of the fight. I couldn't stay focused through that reptomancer fight, how he does this is beyond me. 162K subscribers in the slaythespire community. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Video guide to defeating the Act 3 Elite - Reptomancer with a nearly max Silent Reptomancer is lethal Had her doing 90+ damage turn two. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. This project is a simple self-driving toy vehicle that drives along a path marked with blue painter's tape, stopping at 2 red stop markers. Teaches you that sometimes you have to take a little bit of damage to end the fight a turn or two earlier to avoid taking massive amounts of damage. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. Gain 1 Energy at the start of each turn. Even at that point it’s still nice to have healing in the event you take damage, but at that point you’re usually better off playing a card that helps your scaling. aranaya • 8 mo. Robert M. Reptomancer makes it so you need either aoe or a ton of front loaded damage (both preferably) if you want to fight any elites in act 3. Monsters. From new enemy to Act 3 nightmare, and then finally to Act 3 elite, the Reptomancer takes the concept of disposable minions to an extreme. She doesn't fit in well as a normal Beyond enemy. 1 Energy | This turn your next 1(2) Skill(s) is(are) played twice. My vote for the best common attack on Silent. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . There are a couple better boss relics, but for the most part this is a really good relic. She also has a lot of 0-cost attacks, like her shivs. Its upgrade looks mediocre, but it's actually very valuable when you are fighting more than one enemy. Option 1: Leave, gain nothing. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply Do note that Reptomancer cannot use either damaging attack repeatedly, so if she used the multi-hit move, she will then use the single attack. 2 (1) Energy | Whenever an attack deals unblocked damage, apply 1 Poison. I have created a guide that explains how different monsters and bosses behave and how to use that to your. Don’t want to interfere with the 3 cultists polyamory so yeah the other two bird cult enemies. This means that the daggers sometimes hit for 37, which is pretty ridiculous. Then another. you're struggling, then you'll often need to heal at rest sites anyways, so Fusion Hammer provides extra energy with no downside. Watcher - Anything in Slay the Spire that says 'double' or 'triple' is generally nuts. ), and lots of other outliers like that tantrum you took to kill elites which later blocks for 18 with 👈 and mental. < > Showing 1-15 of 15 comments . Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Draw enough statuses to kill the leader. 2 Energy | Deal 10 (14) damage. Being unable to nuke down Reptomancer daggers or Awakened One's cultist friend or Gremlin Leader minions turn one will decide your run. I agree on the other elites, fuck the reptomancer! BulkyReplacement1339 • 2 hr. If you don’t get offered any of the stronger cards toward the end of act 1, it’s perfectly acceptable to have 3-4 damage cards (especially if you are diligent about removing strikes. Share. So I killed all the daggers fast, but he kept summoning more. Falling. If you are playing defect they are the only runkiller after you finish act 2 together with reptomancer. 0 Energy | Draw 2 (3) cards. 拜蛇术士 是 杀戮尖塔 中的一只 怪物 。. The Gremlin Nob is an Elite enemy found primarily in Act 1. Prenter, Jr. The reptomancer fight is the scariest fight in Act3 imo. That run broke my brain. She also cannot summon more than 3 times in a row, so if you kill daggers quickly enough, she will stop summoning them for a turn. These cards are hard to get into play because you end up taking a lot of chip damage to play them. Bottling a defrag is good for scaling but you still need your focus to do something for you. Giant Head can destroy decks that scale poorly and slowly and Reptomancer punishes decks that don't draw AoE damage fast. Instead of daggers he summoned fire sprites, and instead of a massive attack, he had a heal. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. Barrogh • 4 yr. Draw 1 card. With thousand cuts, you spend 2 energy on thousand cuts and block, dealing let's say 3 damage, assuming you. ). Data accurate as of April 28. Giant head is great for power based defect because you get 3 turns to scale before you need to block meaningfully. Cursed Key consistently grants energy every turn, immediately, and has a very delayed downside. The numerical difference between Thunderclap and Immolate is why Immolate actually solves your aoe needs by itself and Thunderclap needs other support to do. When considering that you evaluate your deck to answer, “Can I either block that amount of damage turn 1 reliably or can I quickly kill or weaken multiple enemies to lessen the damage”. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . I suppose it comes down to disliking deck construction constraints or the chance to be annihilated from bad RNG on rare occasion. Well, if "full energy" means whatever energy you put into it, i. It helps focus down an orb. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. If rares were always better than uncommons which were, in turn, always better than commons, then Black Star would be far worse than Calling Bell. Option 2: Upgrade a card, 25% chance of a curse. Reptomancer won't stand a chance!" >2 spikers with 1 repulsor >2 spikers with spheric guardian >drew dat aoe when nemesis sawed your health in half, and you have no flex tape #9. This was the first relic of yours that I got in a run, and it duplicated the Snake Ring of the Silent. Paperback. Honestly, Philo Stone is now much more takable since the nerf. 112k members in the slaythespire community. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. Nob is the abortion clinic of this game, sentencing your deck to. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. But if you can’t even take out the knifes with energy to spare in Act 3, you really should ask Neow what the fuck kind of cards you’re getting after you get Caesar’d. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. It is the hardest fight in the game by far. And [ [Backstab]] when upgraded does 15 damage for 0 Energy but exhausts. (not Ethereal. Put all Cost 0 cards from your discard pile into your hand. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. 1 Energy | (Innate. Honestly, Philo Stone is now much more takable since the nerf. Or wins against Time Eater, but die to Reptomancer. Of course this all heavily varies depending on the deck and relics. The mechanical Defect has an interesting deck of cards that makes it one of the more intriguing classes. Attempting to Exhaust it will simply put it back to your hand. At the start of your turn, gain Energy and increase this gain by 1. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Reptomancer > Nemesis > Giant Head As a whole, weighted: Reptomancer > Slavers > Lagavulin > Gremlin Nob > Nemesis > Giant Head > Gremlin Leader > Book of Stabbing > Sentries Note: this is my take on them at A20. Report Save Follow. The Reptomancer is an elite encounter fought in Act 3. Also worth noting that this is just blindly averaged out. Multiple enemies is so common that this is a pretty ok pick imo. By Sampstra Games and 1 collaborators. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). 0. ago. Orange Pellets is great for dispelling the debuffs the Heart gives you on Turn 1. Every time you play 3 Attacks in a single turn, gain 1 Strength. 29. 50 damage per turn may. ago. Sometimes your deck just isn't good enough to deal with +1 enemy strength. Then, a wild Reptomancer appears. Elites are stronger monsters that are marked separately from normal ones on the map. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. There's your answer. 64. From a large chest, there's a 75% chance of an uncommon relic, and a 25% chance of a rare. Please nerf that. Maybe a rival to the Crow. Does a lot of work in act 1, and is still often useful in act 3 for a few encounters (Reptomancer, Jaw Worms and Darklings). It doesn't matter that it doesn't scale with strength, the numbers on that card are high enough to carry you through Act 3 hallway fights and Reptomancer, and it's fine against bosses too. 3 and 4 blocks either of the first 2 attacks, 0. Slay the Spire. From a medium chest, there's a 35% chance of a common relic, 50% chance of an uncommon relic, and 15% chance of a rare relic. It can provide some much needed AoE to a shiv-heavy deck too. In act 2, the strength scaling works very well with AOE damage sources, and is generally pretty good. Crypto174K subscribers in the slaythespire community. level 2 · 4 yr. Tldr: you are unlucky to miss 33% of the time 5 times. Video guide to defeating the Act 3 Elite - Reptomancer, with Ironclad at unlock 5. Share. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. If not, defect usually has to settle for frontload or just insane frost shielding. Battle Hymn Watcher Uncommon Power. Reptomancer wayyyy too op she literally summons up 3 daggers within 2 turns, each started dealing 25 dmg + she deals like 40 dmg how do you expect people to beat this. Exhaust. On Reptomancer, a regular Bowling Bash can deal 35 damage for one energy without even. Monsters. , there's less reason to care about finding creative solutions to these fights, and 2. The Champ is one of the three bosses encountered at the end of Act 2. It is just a free, tiny Backstab. About this Guide. in a proper shiv deck there is no way thousand cuts is better. Gain 50 Gold. Reptomancer, Jaw Worm horde, Shapes, and Darklings. Siphon soul slowly drains all your effectiveness. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Reptomancer is imo the easiest of the act 3 elites (at least at lower ascensions). Daily Discussion/Debate #60: Glass knife. Why play this dude when running into Reptomancer probably kills you by default unless you purposely pick a ♥♥♥♥ deck? No wonder his win rates are so bad. ) Ring of the Serpent guess you more total draw, but it weakens one of your most important turns. So I killed all the daggers fast, but he kept summoning more. Intermediate Full instructions provided 9. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. On the other hand powers are generally more impactful than either of those. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. Anyway, quantity of relics has a quality all of its own. Generally though, my greatest consideration here is the Act boss. I googled it and saw a Steam thread which said you should focus the daggers. In order to unlock Ascension 1 for. , even the tri-sentries attack for 18. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. Republican. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. When there are 0 other enemies, will have a 75% chance of using Rally! and a 25% chance of using Stab. If you're Defect or Silent, this guy will often do so much damage to you it will end your run later. This is another older jorbs timestamp where you can clearly see the top right dagger hitting before the reptomancer even though she is further left. Nah, reptomancer is fine, she makes it so having good frontloaded damage/aoe cards is important in act 3. Bottled Flame Uncommon Relic. Gremlin Leader can only have a maximum of 3 Gremlin minions at a time. I wonder how many people don't realize that, because this can be really important against Reptomancer, Gremlin Leader and some hallway fights, like the Darklings. Hey everyone, one of the official artists of Slay the Spire here (I did the backgrounds, menu screen, and title art) and I can confirm that I'll be kickstarting an update of the title art (with the Defect added) as a playmat, print, etc. So did I play my cards wrong or have the wrong cards?It's especially bad in the Gremlin Leader and Reptomancer fights. ago. ago. It gives you 1 common, 1 uncommon, and 1 rare relic. Reptomancer is ♥♥♥♥♥♥♥T CHEATING! i'm atacking him while the dagger does only 5 damage, but than he summon bazillions!! of them and they all atack me for RIDICULOUS damages! out of nowhere! How are you suppose to win if the game is cheating and doing 200 hundred damage out of no where?! Pepperidge Farms remembers when Reptomancer was a pushover Reply More posts you may like. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Pierre-Gilles de Gennes introduced (and named). Honkai: Star Rail. Electrodynamics is 2 energy for aoe scaling damage. Sculpting Steel: This one is really good but also really fun. u/Alexm42 (to be released when we use an Omamori charge) . This event used to be really annoying by design.